Entertainment · Gaming · 5 hrs ago
Why RPGs can be more fun when players are allowed to fail
Many videogame role-playing games cast players as capable heroes who are expected to succeed.
A PC Gamer columnist argues that this can make play feel predictable.
Tabletop role-playing games such as Mothership and Call of Cthulhu often make room for bad rolls and poor decisions.
The columnist says those setbacks can create funnier, more memorable stories than completing a quest without trouble.
Some computer RPGs also let failure shape the experience, including Baldur’s Gate 3 and Disco Elysium.
In Baldur’s Gate 3, dice rolls can bring failure, while the Dark Urge character can lead players to kill people by accident.
The column argues that games are more entertaining when players can be ordinary, foolish or unlucky, rather than guaranteed to be heroic.
PC Gamer columnist Fraser Brown argues that role-playing games can be more fun when players are allowed to fail.
He says many video game RPGs favor power fantasies in which protagonists overcome obstacles and succeed.
Tabletop RPGs often embrace misfortune, which can lead to more memorable stories, he writes.
Brown points to games including Baldur’s Gate 3 and Disco Elysium as examples of RPGs that make room for failure or foolish choices.
- Who
- PC Gamer columnist Fraser Brown discusses role-playing games and their players.
- What
- Brown argues that RPGs can be more fun when players are allowed to fail.
- When
- The article was published on October 11, 2026.
- Where
- The article appeared on PC Gamer.
- Why
- Brown says constant success can become dull, while setbacks can create memorable stories.
This story does not have two clearly opposing sides.
I want more friction. More fuck ups.
Idiots have more fun
This story does not have a timeline yet.
- Publication date
- October 11, 2026
- Outlet
- PC Gamer
- Columnist
- Fraser Brown
- Examples of tabletop RPGs
- Mothership and Call of Cthulhu
- Examples of video game RPGs
- Baldur’s Gate 3 and Disco Elysium











