Business · Companies · 1 day ago
Brazilian courts examine who owns players’ game accounts and digital items
In Brazil, courts are beginning to consider who owns video game accounts and digital items such as skins, characters and virtual currency.
Players can spend years building accounts and real money buying items, but a platform ban can make them inaccessible.
Platforms commonly describe access to games and virtual items as a licence, rather than property transferred to the player.
The question becomes harder when players pay real money or can trade items with other users.
A 2025 decision by Brazil’s Superior Court of Justice said courts may identify and assess digital assets in an inheritance case, but it did not specifically address game accounts.
The wider debate matters because digital games and related purchases have become economically significant for users.
The law remains unsettled, and recent court decisions are beginning to set limits on platforms’ unilateral actions.
A debate is reaching Brazilian courts over whether players own game accounts and purchased digital items or have only a platform-controlled licence to use them.
Game platforms’ terms of use generally describe access to games, virtual currencies, skins and other items as licences rather than transfers of ownership.
The article says that spending real money and the ability to trade some items between users have intensified questions about whether digital items can be treated as revocable licences.
In a Free Fire case, a player who said he had spent R$ 374.70 on virtual items challenged a permanent account suspension after being accused of using unauthorized software.
In February 2025, Brazil’s Superior Court of Justice upheld the permanent suspension in that case; the article does not provide the remainder of the court’s reasoning.
The article reports that Brazil’s games and esports market moves about R$ 13 billion and that 75.3% of Brazilians consume digital games, citing the 2026 Pesquisa Game Brasil.
- Who
- Brazilian gamers, game platforms and the Brazilian courts
- What
- A legal debate over ownership of game accounts and digital items, and the limits of platform bans
- When
- The article was published on October 10, 2026; the cited court decisions were in 2025
- Where
- Brazil
- Why
- Players spend money on digital items and can lose access to accounts when platforms suspend them
This story does not have two clearly opposing sides.
Antigamente você comprava uma mídia e tinha aquilo em mãos. Hoje, a empresa controla, inclusive, se você vai conseguir ou não jogar
Você compra com o seu dinheiro real moedas virtuais e vai adquirir dentro do jogo skins e outros itens. E aí a discussão é sobre se aquela skin que você comprou é sua ou é uma licença da empresa?
The Superior Court of Justice ruled in an inheritance case that courts may identify, classify and evaluate digital assets left by a deceased person.
The court’s Third Panel upheld the permanent suspension of a Free Fire player’s account after an accusation that he used unauthorized software.
InfoMoney published an article about the debate over ownership of game accounts and digital items in Brazil.
- Free Fire player’s stated spending
- R$ 374.70 on virtual items
- Brazilian games and esports market
- About R$ 13 billion
- Brazilians who consume digital games
- 75.3%, according to Pesquisa Game Brasil 2026
- Generation Z share of players
- 36.5%, according to Pesquisa Game Brasil 2026
- Article publication date
- October 10, 2026











