Science & Tech · Big Tech & Internet · 4 hrs ago

Doom Runs on DNS in a Very Slow, Turn-Based Experiment

Doom Runs on DNS in a Very Slow, Turn-Based Experiment

A programmer has made Doom run using DNS, the system that helps computers find internet addresses.

The experiment uses DNS records as a database for the game’s memory and calculations, while a small program supplies the wiring and timing.

The game can only be played one turn at a time because processing is extremely slow.

In an early test, a move took 577 seconds; later changes cut that to 146 seconds.

The slowdown comes from the many DNS lookups needed for basic operations and game frames.

The experiment shows that DNS can be used for an unexpected purpose, but it is not a practical way to play Doom.

The programmer says further optimizations are possible, though the account does not say what happened next.

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the best use of RFC 2136 DNS UPDATE
Paul VixieDNS pioneer and architect of BIND 8via The Register

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