Health · Mental Health · 6 hrs ago

Study says gaming disorder tools may overlook women players

Study says gaming disorder tools may overlook women players

Researchers at the University of Geneva interviewed seven women aged 21 to 26 who played video games for at least 10 hours a week.

They found that participants often preferred story-based or immersive games, such as role-playing, simulation and puzzle games, rather than competitive games.

Many did not see themselves as gamers, partly because they associated that label with competitive online play.

Some said gaming helped them cope with stress or anxiety, but that reliance could also become harmful.

The researchers say screening tools shaped largely by men’s gaming experiences may miss emotional coping and make it harder to identify women who need help.

Participants also described sexism while gaming online and concerns about being judged by therapists or finding support services that felt male-centered.

The study’s findings could help shape prevention and treatment approaches that better account for women’s experiences.

What people are saying

Our first finding is that these women generally do not identify as gamers.
Sophia AchabStudy team lead and senior lecturer at the University of Genevavia News-Medical
Current screening tools focus on social conflict and competition - the 'masculine' dimensions of gaming - while overlooking emotional regulation.
Cátia Martins CastroStudy lead author and PhD studentvia News-Medical

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