Entertainment · Gaming · 10 hrs ago
GTA 5 has sold more than 230 million copies and built a lasting community
Grand Theft Auto 5 launched in 2013 and has sold more than 230 million copies worldwide.
It is the second-best-selling game of all time, and its publisher, Take-Two, has earned around $10 billion from it.
The game combines a single-player crime story with an online mode set in a fictional version of Los Angeles.
Players use that world for more than missions, taking on roles such as stunt performer or filmmaker and creating their own activities.
One player, Ash Skyqueen, says the game and its community helped her through years spent bed-bound after a spinal injury.
Its popularity has lasted across three generations of consoles and made it a major part of popular culture.
The game’s online world continues to give players a place to play and connect, though no specific next step is described.
Grand Theft Auto 5 has sold more than 230 million copies, according to IGN.
The game is the second-highest-selling game of all time and has been played for billions of hours.
Released in 2013, it has spanned three console generations and built a large, loyal online community.
Players have used the game for activities ranging from stunts and filmmaking to social connection.
IGN says the game has made around $10 billion for publisher Take-Two.
- Who
- Grand Theft Auto 5 players around the world, including its online community.
- What
- The game has sold more than 230 million copies and become a lasting community space.
- When
- Since its release in 2013.
- Where
- Around the world, including in the game’s version of Los Angeles.
- Why
- Its story campaign and popular online mode have kept players engaged, while the game lets them pursue different activities and connect with others.
This story does not have two clearly opposing sides.
It kept me from going insane.
All day every day for about three years straight, it became my therapy in a way.
Grand Theft Auto 5 came out as the next entry in Rockstar’s open-world crime series.
Ash Skyqueen says a ruptured disc left her bed-bound, and she began playing the game.
Skyqueen says the game connected her to a community and became a form of therapy.
- Copies sold
- More than 230 million
- Release year
- 2013
- Sales ranking
- Second-highest-selling game of all time
- Console generations
- Three
- Estimated revenue for Take-Two
- Around $10 billion











