Entertainment · Gaming · 2 hrs ago
Glen Schofield says Krafton made him release The Callisto Protocol early
Glen Schofield says Krafton forced his team to release The Callisto Protocol early.
Schofield, who co-created Dead Space, led Striking Distance Studios, which made the horror game for publisher Krafton.
He says Krafton withdrew three promised months of development time, meaning the game launched in December 2022 instead of March 2023.
The studio was also dealing with Covid infections and shutdowns, which disrupted work and raised concerns about staff health.
The game launched with technical problems and received a mixed response, including criticism of its performance and combat.
Schofield says his team later released 86 patches and all the downloadable content to address problems and update the game.
The game’s performance disappointed Krafton, but the sources do not describe any further steps planned for it.
Glen Schofield says Krafton’s management decisions contributed to problems with The Callisto Protocol.
He says Krafton withdrew a promised three extra months of development time during the Covid pandemic, forcing the game to ship in December 2022.
Schofield says illness and shutdowns disrupted his team, including its rendering team in Spain.
He also says Krafton required a PlayStation 4 version, which he said would cost an extra $20 million.
The game received a mixed reception, including criticism of technical performance and combat design.
- Who
- Glen Schofield, former head of Striking Distance Studios, blamed Krafton, the game’s publisher.
- What
- Schofield said Krafton’s decisions contributed to The Callisto Protocol’s development problems and that he was forced to ship the game.
- When
- The game was released in December 2022. Schofield discussed the issues in an interview published on 13 October 2026.
- Where
- The game was developed by Striking Distance Studios; Schofield said the team in Spain was sometimes shut down.
- Why
- Schofield said Covid-related illness and shutdowns disrupted development, and Krafton withdrew three promised months of extra development time.
Glen Schofield
Krafton
Development time
Glen Schofield
Schofield said Krafton promised three extra months and then withdrew them, forcing the game to ship.
Krafton
Schofield said Krafton thought the game was a complete failure; Krafton’s own account is not included in the sources.
Management and development
Glen Schofield
Schofield said many of the studio’s problems were caused by Korean management.
Krafton
Schofield said Krafton required a PlayStation 4 version, which he said would cost an extra $20 million; the sources do not include Krafton’s response.
Schofield said illness and shutdowns disrupted the team’s work, including in Spain.
Krafton allegedly withdrew three extra months of development time that Schofield said it had promised.
The Callisto Protocol was released.
Schofield said he completed the game’s DLC and put out 86 patches.
- Release date
- December 2022
- Extra development time
- Three months, which Schofield said Krafton withdrew
- PlayStation 4 version
- Schofield said it would cost another $20 million
- Patches
- 86
- Development team in Spain
- Schofield said it was sometimes shut down during the pandemic
What people are saying
I was forced to ship the game
A lot of them were caused by Korean management.
[Krafton] thought Callisto was a complete failure
That was all to get it back to where it needed to be.








