16 hrs ago
Experts Say Traditional Savings Lessons Fail To Reach Gen Z
Many young people find ordinary money lessons boring or difficult to relate to.
Experts say this may be why financial education is not reaching Gen Z well.
In India, only 27 per cent of adults are considered financially literate.
One proposed solution is to teach money through interactive activities.
For example, learners could manage a small budget and see what happens after each choice.
This would let them learn from mistakes without losing real money.
Experts also suggest using quizzes, reality shows and online stories to explain saving and investing.
The goal is to make financial learning something young people experience, not just something they hear about.
Only 27 per cent of Indian adults are financially literate, compared with 52 per cent in advanced economies.
Experts say traditional explanations of savings, SIPs and mutual funds are failing to connect with Gen Z.
Gamified learning could let young people make financial decisions and observe their consequences safely.
Mahek Tomer supports scenario-based lessons involving limited budgets, competing priorities and real-world choices.
Professor Abhinav Tripathi suggests using reality shows, quizzes and OTT storylines to teach money skills.
- Who
- Indian financial experts, including Mahek Tomer and Professor Abhinav Tripathi, are advocating new approaches for Gen Z.
- What
- Experts are calling for more interactive and gamified financial education because traditional lessons on savings, SIPs and mutual funds may not connect with younger audiences.
- Where
- The discussion concerns India, including educational and digital-content settings.
- When
- The article does not specify a particular date; it describes a current financial-literacy challenge.
- Why
- Only 27 per cent of Indian adults are financially literate, creating a need for approaches that match Gen Z’s interactive and visual content habits.
Key facts
- Indian adult financial literacy
- 27 per cent
- Financial literacy in advanced economies
- 52 per cent
- Proposed approach
- Gamified, scenario-based learning
- Core learning method
- Making decisions, seeing consequences and learning from mistakes
- Suggested formats
- Reality shows, quizzes and OTT storylines
- Featured experts
- Mahek Tomer and Professor Abhinav Tripathi
- Organization cited
- World Economic Forum
Quotes
Professor Abhinav Tripathi
Financial expert and educator at a Ghaziabad-based university
“For me, gamification is not about making money a game. It is about letting people make decisions, see the consequences and learn from them.”
NDTV
“The goal is to transform financial literacy from something people are told about into something they actively experience.”
NDTV








