Science & Tech · AI · 1 day ago
Modder applies DLSS 5 to MS-DOS Pac-Man in glitchy experiment
Russian YouTube channel Valery Kryzhanovsky has shown an experiment applying DLSS 5 to the MS-DOS version of Pac-Man.
DLSS 5 is an upscaling technology intended for modern 3D games.
Pac-Man’s MS-DOS version is not a 3D game, and it was not designed to use the technology.
The video tests four rendering modes using a technique called 4x Multipass.
Some modes produce glitches, including removing the eyes of Inky, the green ghost, and the dots.
The experiment is part of a trend of trying the leaked Nvidia technology on games it was not designed for.
The video does not say what will happen next.
Valery Kryzhanovsky’s YouTube channel applied DLSS 5 to the MS-DOS version of Pac-Man.
The video shows the game rendered in four modes using 4x Multipass.
Some modes produce glitches, including removing Inky’s eyes and the dots.
The experiment uses upscaling technology on a game it was not designed for.
- Who
- Russian DLSS 5 experimenting YouTube channel Valery Kryzhanovsky.
- What
- The channel applied DLSS 5 with 4x Multipass to MS-DOS Pac-Man, producing visual glitches.
- When
- October 10, 2026, the article’s publication date.
- Where
- In a video on YouTube.
- Why
- The experiment applies DLSS 5 to a game it was not designed for.
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- Game
- MS-DOS version of Pac-Man
- Upscaling mode
- 4x Multipass
- Rendering modes
- Four
- Glitches
- Some modes remove Inky’s eyes and the dots










