Entertainment · Gaming · 57 mins ago

House House says Big Walk used generative AI sparingly

House House says Big Walk used generative AI sparingly

Australian studio House House used an AI chatbot during Big Walk’s final development stage to help solve technical problems and bugs.

The studio estimates that well under 0.1% of the game’s code involved this use, and says it used generative AI in no other part of development.

One chatbot suggestion helped fix a problem that slowed the game by about 50% for roughly 20 seconds at sunrise and sunset.

Some jurors for the 2027 Independent Games Festival said they will not vote for any game made with generative AI, and urged the festival to adopt a ban on AI-generated work.

Big Walk was submitted to the festival, where finalists are due to be announced in January 2027.

House House says it did not disclose the chatbot use on Steam because the platform does not ask developers to report code or chatbot use.

The studio called its lack of an internal AI policy a failure and says it will create a more comprehensive policy.

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What people are saying

House HouseBig Walk developer
This is not an endorsement of, or argument for, the use of AI tools, however minimal.
via GamesIndustry.biz
Big Walk was developed without an internal AI usage policy in place, and we consider that lack of policy a failure.
via GamesIndustry.biz
In the final stretch of Big Walk's development, LLMs were used sparingly by House House to help work through difficult technical challenges and bugs.
via Eurogamer
IGF jurorsIndependent Games Festival jurors
This year we are declining to vote for any game that uses generative AI in any capacity.
via GamesIndustry.biz