Entertainment · Film · 53 mins ago
Tallinn Film Market Shifts Focus to Distribution, Gaming and IP
Industry@Tallinn & Baltic Event returns in Estonia as part of the Tallinn Black Nights Film Festival, bringing film professionals and emerging talent together.
This year, the program goes back to practical basics, including distribution, sales, audience-building and digital marketing to help producers reach viewers.
Gaming is back on the agenda after a period when European game development struggled to find funding.
Sessions will compare how games and films are financed and how their stories are told, as companies look to diversify their work.
The program will also examine how creators can protect and develop their intellectual property, including when adapting books.
AI gets less attention this year, although a European film professionals’ training course will hold its fifth and final module in Tallinn.
The market also presents 15 co-production titles and 16 films in progress seeking sales agents or festival premieres.
The Industry@Tallinn & Baltic Event market will focus this year on distribution, sales, audience development, digital marketing, gaming and intellectual property.
The event is part of the Tallinn Black Nights Film Festival, which is holding its 30th edition.
Organizers say the program is returning to practical topics for producers after focusing on financing last year.
The market will give less attention to AI, while hosting the final module of a training course for European film professionals.
Its film programs include co-production projects, scripts and works in progress seeking sales agents or festival premieres.
- Who
- The Industry@Tallinn & Baltic Event, led by its head, Marge Liiske.
- What
- Its market program is focusing on distribution, sales, audiences, digital marketing, gaming and intellectual property.
- When
- It starts on Friday; the article was published on November 10, 2026.
- Where
- Tallinn, Estonia, as part of the Tallinn Black Nights Film Festival.
- Why
- The program aims to give producers tools to help films reach audiences and to explore ways to diversify production companies’ portfolios.
This story does not have two clearly opposing sides.
Games featured on the program, with hackathons using co-production market projects’ IPs and gaming prototypes created within 48 hours.
The market stopped its gaming focus for a while after European gaming faced difficulty finding development funding.
Gaming returns to the industry program, alongside a focus on distribution, sales, audiences, digital marketing and IP.
- Market edition
- 25th edition of Industry@Tallinn & Baltic Event
- Festival edition
- 30th edition of the Tallinn Black Nights Film Festival
- Co-production market
- 15 titles from 10 countries
- Script Pool
- Five selected scripts
- Works in Progress
- 16 projects across three categories
What people are saying
This year, we go back to basics. We will talk about distribution and sales, audience and digital marketing
We have been at the forefront when it comes to discussing AI for the last, I don’t know, five years, so this year we are doing less
But now, gaming is back.