Entertainment · Gaming · 1 hr ago

Denis Dyack says big publishers are raising expectations for early access games

Denis Dyack says big publishers are raising expectations for early access games

Denis Dyack says big publishers misuse early access by releasing polished games through a system meant to involve players while development continues.

Early access lets players try games before full release and give feedback, but Dyack says big publishers can use it as a marketing tool for games close to completion.

He argues that releases such as Subnautica 2 and Path of Exile raise players’ expectations for early access games.

That can make it harder for smaller studios to attract players to less-polished projects, including Dyack’s Deadhaus Sonata, which is in early access on Steam.

Subnautica 2 creative director Anthony Gallegos said early access now covers different kinds of releases, making the term more confusing.

Dyack and Deadhaus Sonata creative director Ethan McKinnon say developers should make sure their games run well, listen to Steam reviews and treat early access like a real launch.

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What people are saying

Denis DyackDeadhaus Sonata developer
They can put up a polished product and rake in cash
via PC Gamer
It's a marketing beat for them.
via PC Gamer
Anthony GallegosSubnautica 2 creative director
Early access could mean a game like ours doing long-term open development, or it could be a game three months from a 1.0 release that's effectively doing a paid beta soft launch and using the Early Access term as a way to soften player expectations
via PC Gamer
Ethan McKinnonDeadhaus Sonata creative director
Developers need to treat early access like a real launch, because players do.
via PC Gamer