Entertainment · Gaming · 3 hrs ago
Ocarina of Time Remake Makes Water Temple Easier to Navigate
Eiji Aonuma says the Ocarina of Time remake changes its Water Temple to address problems in the original game.
The dungeon is part of Nintendo’s Zelda game, and Aonuma directed the original version.
Players had to switch Iron Boots through menus to sink and rise in the water, while the dungeon’s layout could be hard to follow.
Aonuma said he wanted the underwater setting to feel different, but the complex design and repeated menu use made it difficult to stay oriented.
The remake makes item switching easier and opens up sightlines by changing some walls to lattice-style structures.
These changes aim to make the dungeon easier to navigate while keeping its underwater setting.
The remake is for Switch 2, but the interview did not give a release date or explain how swimming will work.
The Ocarina of Time remake makes the Water Temple easier to navigate by changing item toggling and parts of the dungeon’s layout.
Producer Eiji Aonuma said he wanted to address problems with the temple, which he created 28 years ago.
The remake makes it easier to equip and remove items and replaces some disorienting walls with lattice-style structures.
Aonuma said the original temple’s complex structure and repeated menu use made it hard to keep track of direction.
- Who
- Eiji Aonuma, the original game’s director and the series producer, discussed the changes. Remake director HokWai Ng described some of them.
- What
- The remake adjusts the Water Temple to make item toggling easier and improve players’ sense of direction.
- When
- The changes were discussed in an Ask the Developer interview published on November 3, 2026.
- Where
- In the Water Temple in the Ocarina of Time remake.
- Why
- The original temple’s complex layout and repeated menu use could make it difficult to navigate.
This story does not have two clearly opposing sides.
Aonuma created the Water Temple for the original Ocarina of Time.
Nintendo made the Water Temple easier by allowing players to assign the Iron Boots to a button and making a treasure chest’s location more apparent.
Aonuma and remake director HokWai Ng discussed the new Water Temple adjustments in an Ask the Developer interview.
- Original creator
- Eiji Aonuma
- Time since creation
- 28 years
- Remake platform
- Switch 2
- Navigation change
- Some walls were changed to lattice-style structures
- Earlier remake
- The 3DS version allowed the Iron Boots to be assigned to a single button
2 sources
What people are saying
I had some overdue homework: I wanted to do something about the Water Temple I created 28 years ago. (Laughs)
We addressed those issues in this version.
changed some of the walls that made it easy to lose your sense of direction to lattice-style structures, making it possible to see the rooms beyond them and get a better sense of the overall space.