Entertainment · Gaming · 3 hrs ago

Ocarina of Time Remake Makes Water Temple Easier to Navigate

Ocarina of Time Remake Makes Water Temple Easier to Navigate

Eiji Aonuma says the Ocarina of Time remake changes its Water Temple to address problems in the original game.

The dungeon is part of Nintendo’s Zelda game, and Aonuma directed the original version.

Players had to switch Iron Boots through menus to sink and rise in the water, while the dungeon’s layout could be hard to follow.

Aonuma said he wanted the underwater setting to feel different, but the complex design and repeated menu use made it difficult to stay oriented.

The remake makes item switching easier and opens up sightlines by changing some walls to lattice-style structures.

These changes aim to make the dungeon easier to navigate while keeping its underwater setting.

The remake is for Switch 2, but the interview did not give a release date or explain how swimming will work.

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What people are saying

Eiji AonumaOcarina of Time director and series producer
I had some overdue homework: I wanted to do something about the Water Temple I created 28 years ago. (Laughs)
via Kotaku
We addressed those issues in this version.
via Kotaku
HokWai NgRemake director
changed some of the walls that made it easy to lose your sense of direction to lattice-style structures, making it possible to see the rooms beyond them and get a better sense of the overall space.
via Kotaku