Entertainment · Gaming · 1 hr ago
Fan-made Shadowkey Reforged brings the lost N-Gage RPG to PC and other devices
Dan Whelan is reviving Shadowkey, a first-person role-playing game from the Elder Scrolls series.
The original game was made for Nokia’s N-Gage handheld, which was discontinued in 2005.
His Shadowkey Reforged project adds widescreen play, controller support and upgraded graphics, with options to keep the classic look or use modern features.
These include sprinting, stealth and ragdoll physics, features from later Elder Scrolls games.
Whelan used AI to help with coding, debugging and artwork, alongside Photoshop and manual editing.
He plans to release it for Windows, Mac and Android on November 11, but players will need the original game files to play.
Dan Whelan’s Shadowkey Reforged project is bringing the lost Nokia N-Gage RPG Shadowkey to PC and other devices.
The project adds widescreen, controller support and upscaled graphics, with options to switch between classic and modern modes.
Modern mode also adds features such as stamina-based sprinting, stealth and ragdoll physics.
Whelan says he used AI to help with coding, debugging and creating much of the higher-resolution artwork.
The Windows, Mac and Android versions were planned for release on November 11, 2026, and require files from the original game.
- Who
- Dan Whelan is making Shadowkey Reforged.
- What
- The project revives and updates the Elder Scrolls spin-off Shadowkey for PC and other devices.
- When
- It was planned for release on November 11, 2026.
- Where
- The original game was released for Nokia’s N-Gage; the new versions are for Windows, Mac and Android.
- Why
- Not stated
This story does not have two clearly opposing sides.
Nokia discontinued the N-Gage after two years.
Whelan planned to release Shadowkey Reforged for Windows, Mac and Android.
- Original game
- Shadowkey, a first-person RPG for Nokia’s N-Gage
- Developer
- Dan Whelan
- Planned release
- November 11, 2026
- Platforms
- Windows, Mac and Android
- Modern mode features
- Stamina-based sprinting, stealth and ragdoll physics
What people are saying
I used AI to assist with coding and building the engine, and with debugging.