Entertainment · Gaming · 15 hrs ago
Path of Exile 2 to add a death recap at full release
Path of Exile 2 will add a screen explaining damage players took before dying.
Game director Jonathan Rogers confirmed the feature after it appeared during a live demonstration at ExileCon.
It is planned for the game's full 1.0 release on December 11.
The recap is meant to show how much damage a character took and how much was reduced by defenses.
That can help players identify what to improve, such as their resistance to a type of damage.
It may also help players flag monsters with unusually high damage, giving developers clearer feedback about balance problems.
Rogers said tracking damage over time is not yet accurate enough, and the developers are working on it.
Path of Exile 2 will include a death recap in its full 1.0 release, scheduled for December 11.
The feature showed players damage they took and how much of it was mitigated.
Game director Jonathan Rogers said he was fairly happy with the feature, though damage-over-time tracking was not yet working well.
Rogers said the recap could help players identify character weaknesses and report monsters with incorrect damage balance.
The feature was revealed during a live demo at ExileCon after a character died.
- Who
- Grinding Gear Games, with game director Jonathan Rogers confirming the feature.
- What
- Path of Exile 2 will add a death recap showing damage taken and how much was mitigated.
- When
- It is planned for the full 1.0 release on December 11. The article was published on November 8, 2026.
- Where
- The feature was shown during a keynote live demo at ExileCon.
- Why
- It is intended to help players understand why their characters died and identify problems with their builds or monster balance.
This story does not have two clearly opposing sides.
A live demo showed Mark Roberts' character die and displayed a death recap.
Rogers confirmed the recap would be included in the full 1.0 release.
The full 1.0 release is scheduled to include the death recap.
- Game
- Path of Exile 2
- Feature
- Death recap
- Release
- Full 1.0 release scheduled for December 11
- Announcement venue
- ExileCon
- Damage-over-time tracking
- The recap reports that damage was taken but does not identify its source reliably
What people are saying
I was really worried that it wasn't going to be useful enough or accurate enough, but we got it to a place that I'm fairly happy with
The thing that's not quite good is the damage over time tracking
My goal was to drive you toward 'what is the thing I need to fix about my character to have avoided this.'
This may sound a bit funny, but I think it'll actually give our players an avenue to complain about the correct things.