Entertainment · Gaming · 2 hrs ago
GTA 6 will feature about 600,000 NPC animations
Rockstar says GTA 6 will have about 600,000 pedestrian animations, with characters designed to behave in varied ways.
The game is set in Leonida, where a Los Angeles-based team of writers, directors and producers helped shape its pedestrians.
Their reactions can depend on temperament, aggression, location, what they have seen and how the player has treated them.
That system can produce different responses to the same player, such as a man letting his dog chase a character who stares at him.
The detail is intended to make the streets feel less like crowds of interchangeable background characters.
The game’s pedestrian behavior is part of its wider effort to create a detailed world, though how it will work when players take over remains to be seen.
The source says GTA 6 is expected on consoles, but gives no PC release date.
Grand Theft Auto 6 will feature around 600,000 animations for its non-player characters, according to a preview in Edge.
Rockstar created a Los Angeles-based team of writers, directors and producers to make the game’s Leonida pedestrians more individually realised.
NPCs are assigned traits that affect how they respond, including temperament, aggression, location, what they have seen and the player’s behaviour.
The preview says districts have distinct demographic and professional characteristics.
Rockstar North co-studio head Rob Nelson described the questions the studio considers when shaping NPC reactions.
- Who
- Rockstar Games created the NPC animations and systems. A Los Angeles-based team of writers, directors and producers worked on Leonida’s NPCs.
- What
- The game will feature around 600,000 NPC animations and pedestrians with traits that help determine their responses.
- When
- Not stated
- Where
- The game is set in Leonida. The team creating the NPCs was based in Los Angeles.
- Why
- Rockstar aimed to make NPCs more individually realised and give them a range of possible reactions.
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This story does not have a timeline yet.
- NPC animations
- Around 600,000
- Game setting
- Leonida
- NPC development team
- Writers, directors and producers based in Los Angeles
- NPC response traits
- Temperament, aggression, location, what they have seen and player behaviour
What people are saying
The studio art-directed every one of them, creating around 600,000 animations
These pedestrians are assigned personality traits that help determine how they respond: temperament, aggression, where they are, what they have seen, and how the player has behaved towards them.
Who's going to be aggressive? How many people are going to go for a weapon? How many are going to test me?