Entertainment · Gaming · 5 hrs ago
Capcom Says Onimusha: Way of the Sword Has the Right Difficulty
Capcom says player data supports the game's difficulty level in Onimusha: Way of the Sword, its action game.
Director Satoru Nihei said players sometimes stumble and lose, but they are able to overcome setbacks and continue the story.
Capcom did not aim to make the game as difficult as Sekiro or Nioh; it wanted players to face some challenge and feel satisfaction when they win.
The game’s tougher difficulty setting is locked until players finish the campaign, and some players have sought mods that make enemies more aggressive.
The game was designed to last around 20 hours, with a mostly linear story and optional exploration rather than a much longer open-world format.
Nihei said the team has also noted player feedback about the game’s size, but no next steps were given.
Capcom says player data suggests the difficulty of Onimusha: Way of the Sword is close to what the developers intended.
Director Satoru Nihei said players encounter setbacks but can overcome them and progress through the story.
Nihei said the game was not intended to be as difficult as Sekiro or Nioh.
Some players had questioned whether the game was too easy, including after seeing clips of early enemies.
Capcom aimed for a game of around 20 hours, with a mostly linear story and optional exploration.
- Who
- Capcom and Onimusha: Way of the Sword director Satoru Nihei.
- What
- Capcom says the game's difficulty is close to its intended level.
- When
- In an interview published October 23, 2026.
- Where
- The game is set in Kyoto; the interview was with PC Gamer.
- Why
- Capcom says it wanted players to face some setbacks but still progress and feel satisfaction from defeating enemies.
This story does not have two clearly opposing sides.
Onimusha: Way of the Sword released, after a demo had also prompted discussion about its difficulty.
PC Gamer published an interview in which director Satoru Nihei discussed player data and the game's difficulty.
- Game
- Onimusha: Way of the Sword
- Director
- Satoru Nihei
- Target length
- Around 20 hours
- Intended structure
- Mostly linear, with exploration elements
- Harder difficulty
- Locked behind beating the campaign
What people are saying
We think it's hit the right spot in terms of the difficulty, in terms of where we wanted to place it.
It was never an intention for this game to be a particularly difficult game, like those other games you mentioned.
We really wanted to have a game that was around the 20 hour mark.