Archive · 27 Sep 2025
Non-RMG Gaming Set to Surge in India
India's gaming scene is changing.
Due to a new law, games that involve real money are being replaced by games that do not.
India has a lot of gamers, and many are now spending money on these non-money games.
Popular games earn money from purchases within the games, subscriptions, and ads.
The government's law aims to regulate this industry, which is expected to grow quickly in the future.
The new law has punishments for offering, promoting, and advertising real money games.
Non-Real Money Gaming (Non-RMG) is growing in India.
India has the second-largest gamer population globally, with 420 million gamers.
74.9% of gamers spend on Non-RMG, and 31.2% spend over ₹1,000 monthly.
The Promotion and Regulation of Online Gaming Act, 2025, bans real-money games.
Key revenue streams include in-app purchases, advertising, and esports.
- Who
- Gamers, gaming companies, government
- What
- Rapid rise of Non-Real Money Gaming (Non-RMG)
- When
- Ongoing
- Where
- India
- Why
- Regulatory clarity and a large gamer base
Gaming Industry
Government
Regulatory Impact
Gaming Industry
Impact of Act is still in question.
Government
The Act is intended to provide consumer protection
- Gamers in India
- 420 million
- Average Revenue Per User (ARPU)
- $3.03
- Non-RMG Gamers Spending
- 74.9%
- Monthly spending over ₹1,000
- 31.2%
- Esports Revenue
- $100 million
- In-app purchase growth (projected CAGR)
- 20%
Sources
Businesses are shut down because of the law, online gaming cos tell SC
Businesses are shut down because of the law, online gaming cos tell SC
Supreme Court likely to hear petitions challenging Online Gaming Act on October 7