Archive · 18 Nov 2025
Teen Innovator Redefines Math Learning with TechnoMath Playground
Shivanjali Sapra, a high school student, built a fun, tech-filled playground to help her classmates enjoy learning math.
She uses cool gadgets like Arduino and Raspberry Pi to make math problems into games that kids can run and play.
This way, math isn't scary or boring anymore, and more kids want to join in.
Shivanjali hopes to bring her math playground to schools across India.
Shivanjali Sapra, a Grade XI student, created TechnoMath Playground to make math engaging and interactive
The playground combines physical activity, Arduino circuits, and Raspberry Pi systems for hands-on learning
It aims to reduce math anxiety and boost students' confidence in the subject
Sapra identified math anxiety as a problem and sought to change the narrative around math learning
The project has shown promising results, with increased student participation and improved attitudes towards math
- Who
- Shivanjali Sapra, a Grade XI student at Amity International School, Saket
- What
- Created TechnoMath Playground, a physical, tech-enabled learning environment for math
- When
- The project is ongoing, with plans to scale across schools
- Where
- Amity International School, Saket, and potentially other schools in India
- Why
- To reduce math anxiety and make learning math more engaging and enjoyable
- Inspiration
- Math anxiety and the potential of technology to make learning more intuitive and engaging
- Tools Used
- Arduino, Raspberry Pi, RFID tag readers, 3D-printed boxes
- Impact
- Increased student participation and improved attitudes towards math
- Future Plans
- Scaling TechnoMath Playground across schools in India
- Age
- Grade XI student