2 weeks ago
Insomniac's Marvel's Wolverine Brings Brutality to PlayStation 5
Imagine a video game where you get to be Wolverine, a superhero with metal claws.
The same people who made the Spider-Man games are now making a Wolverine game.
Wolverine is older, heavier, and much grumpier than Spider-Man.
In this game, Logan is 200 years old and has forgotten parts of his past.
To remember, he follows special smells and solves puzzles inside a mental cabin.
The game is made for grown-ups because there is lots of blood and strong language.
Players can climb rocks and trees, swipe enemies with claws, and even cut weapons in half.
Wolverine has many cool costumes, including ones from the movies and a Deadpool-themed outfit.
The game comes out on September 15 and is only for PlayStation 5.
Marvel's Wolverine launches September 15 exclusively on PlayStation 5.
The game is an original Earth-1048 take on Wolverine, not based on a specific comic run.
Developers aimed to push the character 'to 11' with swearing and violence, then edited back to stay in character.
Combat and traversal reflect Wolverine's heavy metal skeleton, including headbutts, cutting weapons in half, and climbing rocks and trees.
Players recover Logan's lost memories by tracking smells, like whiskey bottles, and completing 'mind cabin' trials.
The game includes iconic suits, such as a Deadpool-themed outfit and suits from the movies.
- Who
- Insomniac Games creative director Marcus Smith, game director Mike Daly, and Marvel Games executive producer Eric Monacelli, interviewed by Deadline.
- What
- The developers discussed their original, more brutal take on Wolverine, covering combat, traversal, story, and suits.
- Where
- The preview was held in Burbank; the game is exclusive to PlayStation 5.
- When
- The interview took place at a recent hands-on preview; the game arrives September 15.
- Why
- Insomniac wanted to forge a fresh identity for Wolverine that embraces his violence and vulnerability, distinct from its Spider-Man games.
Key facts
- Release date
- September 15
- Platform
- PlayStation 5 (exclusive)
- Developer
- Insomniac Games
- Creative director
- Marcus Smith
- Game director
- Mike Daly
- Marvel Games executive producer
- Eric Monacelli
- Setting
- Earth-1048 (Insomniac universe)
- Logan's age at game start
- 200 years old
Quotes
Marcus Smith
Creative Director at Insomniac Games
“We had been talking about working more with Marvel after the successful collaborations on the Spider‑Man games. The Spider‑Man: Miles Morales team were pretty much the ones that were going to be rolling over to make a new game. We have a lot of fans at Insomniac who are fans of Wolverine too. So, we had been spending a lot of time on combat, and we felt like this would be a perfect match. Then we decided to go Wolverine, and never look back.”
deadline.com
“We wanted to pull in as many iconic moves that represented Wolverine’s scrappiness as we could. And so that meant things going beyond the up close, seeing the claws make their way into other enemies, incorporating moves like headbutting enemies or cutting the weapons in half.”
deadline.com
Eric Monacelli
Executive Producer, Marvel Games
“We collaborated so long and so much on Spider‑Man, we just completely trusted everyone to dial this version of Wolverine to 11. And then we’d see where we need to go from there, pretty much. But it’s always an iterative process, you go back and forth, you get to know how far you can go and you can push it. We mostly thought about how we didn’t want to be inauthentic or out of character.”
deadline.com




