Entertainment · Gaming · 5 hrs ago
World of Warcraft: Forever raises dungeon monster XP by 50%
Blizzard raised dungeon monster XP in World of Warcraft: Forever, a new version of the online role-playing game.
The hotfix increases experience from killing monsters in all dungeons by 50%.
Blizzard had reduced dungeon monster XP to discourage players from repeating dungeons to level quickly and to encourage exploring and questing in the open world.
But after the first run, many dungeons offered fewer rewards, leaving players with less reason to return.
Dungeon XP is still far below the original Classic rate, and questing in the world remains a faster way to level.
The change aims to make repeat dungeon runs more worthwhile without making them the quickest route to level 60.
More changes to leveling may follow as Blizzard adjusts the balance.
Blizzard increased experience points from killing monsters in World of Warcraft: Forever dungeons by 50%.
The hotfix is intended to make repeat dungeon runs feel more rewarding.
Blizzard had reduced dungeon monster experience to encourage players to quest and explore the open world.
Players welcomed the change but also criticized Blizzard for repeatedly changing the balance.
The increase still leaves dungeon monster experience below the rate in original Classic WoW.
- Who
- Blizzard changed dungeon experience in World of Warcraft: Forever.
- What
- A hotfix increased experience from dungeon monsters by 50%.
- When
- Sunday, November 8, 2026, according to Polygon.
- Where
- Dungeons in World of Warcraft: Forever.
- Why
- To make repeat dungeon runs more rewarding, while Blizzard seeks to balance dungeon play with open-world questing.
Blizzard
Players who wanted more rewarding dungeons
Dungeon rewards
Blizzard
Blizzard had reduced monster experience to encourage open-world questing; it later raised dungeon monster experience by 50%.
Players who wanted more rewarding dungeons
Many players felt the earlier changes made dungeons too unrewarding and welcomed the increase.
Leveling balance
Blizzard
Blizzard aims to keep leveling substantial and discourage players from racing to the finish line through dungeons.
Players who wanted more rewarding dungeons
Players criticized Blizzard for flip-flopping and making overcorrections.
Blizzard reduced experience from dungeon monsters to discourage power-levelling in dungeons.
Blizzard reduced experience from dungeon quests in an effort to slow leveling.
A group of five players became the first to reach level 60 after 52 hours.
Blizzard applied a hotfix that increased experience from killing dungeon monsters by 50%.
- Dungeon monster XP increase
- 50%
- Original Classic monster XP rate
- The boosted rate remains 36% of the original rate
- First group to level 60
- Five players
- Time to reach level 60
- 52 hours
- Published
- November 9, 2026
3 sources
World of Warcraft: Forever bumps dungeon XP from monsters by 50% after some community feedback I will diplomatically call passionate
Dungeons in World of Warcraft: Forever get a huge XP buff, but power-levellers shouldn't celebrate just yet
WoW: Forever Boosts Dungeon XP As Blizzard Struggles to Get Leveling Balance Right
What people are saying
so it feels better to go back in for more runs