Entertainment · Gaming · 2 hrs ago
Rockstar says GTA 6 is being built to meet huge expectations
Rockstar is developing GTA 6 under unusually high expectations, after 13 years without a new game in the series.
Aaron Garbut says the studio has not compromised on the game’s scale, detail, interactivity, story or open world.
He described the challenge as building “a pyramid on Everest.”
The series is known for crime-focused stories, while Rockstar’s Red Dead Redemption 2 also made everyday activities part of the experience.
GTA 6 may build on those small, interactive details, though the sources do not confirm specific features.
The game’s scale and expectations matter because the studio is trying to satisfy a large audience without simply repeating what players already expect.
Rockstar has not announced a PC release date, and the timing of a PC version remains uncertain.
Rockstar North head of development Aaron Garbut says the team is building GTA 6 to meet unusually high expectations.
Garbut says the game has not compromised on scale, detail, interactivity, story or its open world.
He described the effort as building a pyramid on Everest.
Garbut made the comments in a conversation with Edge for a magazine feature about GTA 6.
Rockstar has not announced a PC release date for the game.
- Who
- Aaron Garbut, Rockstar North head of development.
- What
- He discussed how Rockstar is working to meet expectations for GTA 6. He said the team has not compromised on the game’s scale, detail, interactivity, story or open world.
- When
- The article was published on October 29, 2026. The date of Garbut’s conversation is not stated.
- Where
- Not stated.
- Why
- The team faces high expectations for the next game in the popular Grand Theft Auto series.
This story does not have two clearly opposing sides.
This story does not have a timeline yet.
- Developer
- Rockstar North
- Speaker
- Aaron Garbut
- Game
- GTA 6
- Publication date
- October 29, 2026
- PC release date
- Not announced
What people are saying
We can't just trot out something that's what people might expect, or that was the easy thing to do
We've not compromised on the scale, the detail, the interactivity, the story, the open world
I feel like we've built a pyramid on Everest