Entertainment · Gaming · 7 hrs ago

How Grand Theft Auto grew into a cultural force

How Grand Theft Auto grew into a cultural force

Grand Theft Auto began in 1997, made by Scottish developer DMA Design as a game about stealing cars in fictional US cities.

Its early top-down gameplay also offered players freedom, vivid settings and dark humour.

Rockstar Games later developed the series, drawing on films, books and other art while building its own influences.

GTA V has sold more than 230 million copies since its 2013 launch, showing the scale the franchise has reached.

GTA VI is expected to arrive this November, and is said to have cost more than $1 billion to make.

Its first in-depth reveal came in a Netflix special, and rival games have shifted their release dates around it.

The new game is poised to be a major release, with effects reaching beyond video games into other media.

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