Entertainment · Gaming · 39 mins ago
GTA 6 Targets 30fps on PS5 and PS5 Pro
Rockstar has revealed how GTA 6 will run on PlayStation 5 consoles.
The game is being developed for both the standard PS5 and the more powerful PS5 Pro.
The PS5 Pro version will have improved clarity and ray-traced shadows.
Both consoles will target 30 frames per second, according to Rockstar.
That means the Pro will offer visual improvements, but the stated frame-rate target is the same on both consoles.
Rockstar has not provided further details about performance or a different frame-rate option.
Rockstar says Grand Theft Auto 6 is targeting 30 frames per second on PlayStation 5 and PlayStation 5 Pro.
The game will use PSSR upscaling and ray-traced shadows on PS5 Pro.
Rockstar says the game was developed for current-generation consoles and aims to push both platforms to their limits.
The game is also set to support features including DualSense haptic feedback on PS5 and Xbox Cloud Gaming.
- Who
- Rockstar Games announced the specifications.
- What
- Grand Theft Auto 6 is targeting 30 frames per second on PS5 and PS5 Pro.
- When
- November 10, 2026.
- Where
- On PlayStation 5 and PlayStation 5 Pro; the reports also discuss Xbox platforms.
- Why
- Rockstar says the game was built to provide the best possible experience on current-generation consoles and push both platforms to their limits.
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- Frame-rate target
- 30 frames per second
- PS5 Pro upscaling
- PSSR support
- PS5 Pro graphics feature
- Ray-traced shadows
- Announcement date
- November 10, 2026
4 sources
I feel better than ever waiting for GTA 6 on PC now Rockstar confirms it's targeting 30 fps on PlayStation and Xbox
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What people are saying
Grand Theft Auto 6 has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life
Connection speeds and other technical factors may influence game performance in ways that would not impact local gameplay