Entertainment · Gaming · 1 hr ago

WoW: Forever raises damage for every class ahead of launch

WoW: Forever raises damage for every class ahead of launch

Blizzard has increased damage for every class in World of Warcraft: Forever before the game launches.

The change follows a beta in which the developer tried to limit player power by weakening some abilities when it added new ones.

Blizzard said that approach made some familiar abilities feel weak and restricted new class designs.

It has also raised the health of high-level enemies to balance the extra damage.

The patch includes changes to class abilities and talents, along with faster enemy respawns in lower-level areas to help handle launch crowds.

Blizzard says it wants each class to feel useful in groups, rather than making every class equally strong.

The game launches Nov.

4, or Nov.

5 depending on the player’s time zone.

Blizzard plans to leave class balance unchanged until raids open on Dec.

9, then make a larger adjustment based on live-game data.

6 sources

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What people are saying

BlizzardGame developer
Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options
via GameSpot
So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher-level creatures to compensate.
via GameSpot
Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to the groups they join, with powerful, unforgettable moments brought on by mastering them
via Polygon